//
//  AppDelegate.m
//  SmileRead
//
//  Created by dllo on 15/8/21.
//  Copyright (c) 2015年 JIZ. All rights reserved.
//

#import "AppDelegate.h"
#import "MainViewController.h"
#import "UnderViewController.h"
#import "LeftSlideViewController.h"
#import "UMSocial.h"
#import "LeadMainViewController.h"
#import "Reachability.h"

@interface AppDelegate ()

@end

@implementation AppDelegate


- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    
    // 友盟
    [UMSocialData setAppKey:@"55df0fa2e0f55aa742001bc4"];
    
    self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    // Override point for customization after application launch.
    self.window.backgroundColor = [UIColor whiteColor];
    [self.window makeKeyAndVisible];
    
    // 先判断是否是的一次进入app, 如果是就先进入引导页, 否则直接进入app主页面
    if (![[NSUserDefaults standardUserDefaults]boolForKey:@"lead"]) {
        // 第一次进入app, 先进入引导页
        LeadMainViewController *lead = [[LeadMainViewController alloc] init];
        self.window.rootViewController = lead;
        [[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"lead"];
        [lead release];
    }
    
    // 进入app主界面
    else {
        // 进入app主界面
        
        //[[NSUserDefaults standardUserDefaults] removeObjectForKey:@"lead"];
        MainViewController *main = [[MainViewController alloc] init];
        UINavigationController *navi = [[UINavigationController alloc] initWithRootViewController:main];
        self.window.rootViewController = navi;
        
        UnderViewController *under = [[UnderViewController alloc] init];
        
        // 创建代理并指定代理人
        LeftSlideViewController *drawer = [[LeftSlideViewController alloc] initWithLeftView:under andMainView:navi delegate:main];
        [under receiveWithDrawer:drawer];
        //将抽屉指定window的根视图控制器
        self.window.rootViewController = drawer;
        [under release];
        [drawer release];
        [main release];
        [navi release];
    }
    [_window release];
    return YES;
}


- (void)dealloc
{
    [_window release];
    [super dealloc];
}

- (void)applicationWillResignActive:(UIApplication *)application {
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}

- (void)applicationDidEnterBackground:(UIApplication *)application {
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

- (void)applicationWillEnterForeground:(UIApplication *)application {
    // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}

- (void)applicationDidBecomeActive:(UIApplication *)application {
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

- (void)applicationWillTerminate:(UIApplication *)application {
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}

@end
